Projects

Mobile Game Collection: Forest Bounce, Speed Ball & Sounds Through History

Mobile Game Collection: Forest Bounce, Speed Ball & Sounds Through History

What I Built

These were my first side projects during high school. I learned programming through books and searching the web, just for fun and to show my friends and family.

Sounds Through History was my oldest project, an educational soundboard app with iconic historical sounds. I built it with Android Studio and Java, which taught me the basics of mobile development.

Speed Ball was a minimalist 3D endless runner that got over 500 downloads. Simple design with smooth gameplay mechanics.

Forest Bounce was my first "real" project where I designed everything from scratch. I figured out physics, enemy spawning, music, tap controls, and UI all on my own. It's a retro mobile game with clean graphics that I published to Google Play and Apple App Store. I added ads, music, and optimized keywords to get more downloads.

Tech Stack

  • Android Studio & Java for Sounds Through History
  • Unity Engine & C# for Speed Ball and Forest Bounce

What I Learned

These taught me the whole process of making apps from start to finish. I learned how to handle user feedback, fix bugs, and actually ship something people could download and use.

Impact

These apps are pretty old now, but I'm still proud I published each one. Honestly, publishing an app at that age felt impossible, but I learned that things always feel impossible until they're done. That's something I still think about whenever I'm building anything new.